Get the most from your Treeline models

Here you will find some short tutorials to help you get the most out of your Treeline models.  The true value & power of our model range is that unlike all static tree & plant meshes GrowFX is parametrically generated. This means that any and all parts of the model can be modified to suit your needs. Each studio, project and individual scenes often have different requirements that can only be achieved by modifying the models. Although our models have correct taxonomy, your requirements may be to have a tree that has less/more leaves or a taller/shorter trunk. Whatever your specific needs are, they can be met by the ability to change all  input values of the GrowFX model. Our GrowFX models can also interact with the objects in the scene it is growing in, and has the ability to have wind animation.

 

3dmk Treeline – Vertex Colour Workflow – Vray
TUTORIAL LEVEL – EASY

So what’s this Vertex Colour thing we keep talking about? If you have never used Vertex Colours before then don’t worry, it’s very simple to use. All our models that use Vertex colours are already set-up so you never have to worry about it, just click render and get great looking models.
For those artists who want to delve a little deeper into the Vertex colour workflow, have a look at the following image that explains how we use vertex colour within Vray Render engine.  It’s a very simple workflow and is just blending the Vertex colours with a grey-scale bitmap. It works exactly like blending two layers in photoshop, it’s that easy! We would also like to mention that although we use a VrayComp Tex to blend the Vertex colours with the bitmap, you can also use the 3dsMax Composite map. The 3dsMax Composite Map has the advantage of using multiple layers and has more blending modes, giving you much more freedom to create complex materials. You can achieve the same result we get with Vray in any other Render engine as long as your render engine supports Vertex colours and Compositing/Blending 2 maps.

3dmk_Treeline_VertexColour_workflow

GrowFX 1.9.9 – 3dmk Treeline – Geometry Shaping
TUTORIAL LEVEL – EASY

Learn more about the amazing versatility of our Treeline Parametric models by using Geometry to quickly & easily control the shape & form of  the Parametric GrowFX version. Although they require a copy of the plugin GrowFX by Exlevel to function, they more than justify the extra cost when you are able to see how flexible they are. You can use any geometry you like for this process, including your own custom geometry.
This tutorial is designed for  beginners and is very easy for even first-time GrowFX users.

GrowFX 1.9.9 – Simple Adjustments to 3dmk Treeline – GrowFX Parametric models
TUTORIAL LEVEL – EASY

The amazing versatility & value of our models only really becomes apparent when you purchase the Parametric GrowFX version. Although they require a copy of the plugin GrowFX by Exlevel to function, they more than justify the extra cost when you are able to see how flexible they are.
In this tutorial we show you how to do some very common & simple adjustments to your Treeline GrowFX models, such as changing the height, width & density. We show that you can adjust the Height, Width & Density of a Treeline tree in just 1-2 minutes by only changing 3 Values/numbers. We also show how quick & easy it is to make multiple variations of your model by copying & using a NEW SEED to make each one completely unique. This tutorial is designed for  beginners and is very easy for even first-time GrowFX users.

 

GrowFX 1.8.6 – Scene Interaction – Preventing Penetration of Objects
TUTORIAL LEVEL – EASY

Everyone knows plants & trees don’t grow through walls!

This tutorial shows you how to easily prevent your models from growing in places they shouldn’t. This technique also works with ALL Treeline GrowFX models and starts to show the versatility of our models in GrowFX format. The FBX version of our models is a static mesh and unable to react in a scene.

GrowFX parametric models have the ability to interact with your 3D scenes in  many different ways.  One of them is preventing the models from growing in certain places by using a  Object Reaction modifier.  As the GrowFX model is created, the reaction modifiers [set to reflect] forces the model away from the chosen geometry. The same technique can be used with the Slice modifier and is shown towards the end of the tutorial.

 

 

GrowFX 1.8.6 – Scene Interaction – Surface Distribution
TUTORIAL LEVEL – EASY

This tutorial shows you some of the basics of surface distribution in GrowFX.
You will see the process & results  of distributing with different settings, such as Randomly, by vertex, by selections & vertex colour. This technique is able to produce hedged shrubs of all shapes & sizes